銀河文明3(Galactic Civilizations III)v1.03升級檔+免DVD補丁CODEX版

2015年06月09日 21:44 来源: Z攻略

Z攻略

Z攻略 > 遊戲資源 > 補丁下載 >  

【責任編輯:admin】

銀河文明3(Galactic Civilizations III)v1.03升級檔+免DVD補丁CODEX版

使用說明:

1.解壓縮
2.運行update資料夾裡的setup.exe安裝升級檔到遊戲目錄
3.复制codex資料夾裡的檔案到遊戲目錄覆蓋
4.開始遊戲

更新說明(機翻):

V1.03版:

產品特點

遊戲現在還記得像單人遊戲地圖國會議員和Galaxy設置

現在,您可以添加隨機對手進行對戰

現在,您可以編輯用戶創建的艦船設計

現在,您可以編輯自定義派系

增加了很多新的海盜船和星基地(如果你選擇了海盜船風格為您定制陣營,你會得到船舶的整個新行)

增加了2個新的化妝品船件設計自己的船

修复

修正了多人崩潰造成持續發送消息後,比賽結束東道主

轉狀態機改寫解決眾多卡住轉問題

修正了一個糟糕的銥PREREQ的母星的影響力中心

增加了一些自我修复的代碼,因此,如果您正在載入的遊戲,一個腐敗的對象(無船艦隊)比賽繼續載入,而不是崩潰

修正了如針對某船廠或母星戰被中止,船廠/母星沒有重置其戰鬥資訊,因此它認為它仍然在戰鬥,不能由業主再次襲擊或與互動

修正了一個崩潰如果玩家建立在一個殖民地超過32的改進

固定項拖動隊列條目時,在地球WND而隊列列表是從以前的隊列順序變化是異步處理,通過行星WND執行在列表框中本身立即任何隊列順序的變化,並具有更新可能出現拖horribleness事件處理不嘗試重建隊列本身(譯注:修正了一個導致飛機墜毀地球螢幕上)

修正了一個問題,在那裡你可以搶的事件,甚至前一個點擊按鈕搶在地球範圍內WND多次在單圈進行處理,尤其是在一個回合開始

修正了一個搶按鈕,如果啟用,在同一幀殘疾人,實際上可能變成可點擊的一瞬間時,最終的目的是為了防止它被點擊在所有

修正了崩潰的時候,AI想要放棄的船舶,但沒有任何

修正了,你可以嘗試從船廠那些沒有從船廠方面WND,造成能夠在點擊之間的更新按鈕彈出推射蜱船舶的禁用/啟用按鈕。

固定缺少經濟改善的詮釋,他尤爾科技樹

固定失踪克萊恩支持模塊

修正了一個問題,從工作保持性獎金一些科技股

修正了轉按鈕啟用本身開始轉fadey文本“週X”會顯示你按下按鈕,轉右後,然後再次在下一回合開始

修正了一個問題,即從母星“的要求構造”wouldnt工作,如果你過時的基礎構造

載入遊戲後,修正了一個導致技術專業化有不正確的突出問題

修正了一個導致滑鼠滾輪滾動的遊戲主畫面一側的行星名單如果停止光標越過隊列狀態欄的問題

固定太多造成船隊崩潰是Ctrl +單擊選擇

移動所有用戶檔案到我的文檔目錄(這將解決權限問題的一些用戶已經試圖創建運行遊戲,並導致症狀,如缺少UI或在啟動一個崩潰的檔案

由具有龐大的艦隊質量問題修正預期超過最大值

已解決的問題導致由具有戰鬥排名大船隊超過預期的最高值

修正了創建貿易路線時引起卡住之交的問題

修正了崩潰夷平引起不清理的貿易航線的殖民地後,

修正造成一個揮之不去的選擇崩潰夷平殖民地後,

修正了崩潰的閱讀外交關系

修正了當自動升級是發生在殖民地隊列多人崩潰

修正了當被撲救(通常船也只是被稱為“M_”)造成的船舶設計,失去了他們的名字的問題

固定錯別字

添加了一個異常處理程式(如果您的遊戲崩潰崩潰資訊將被自動提交到Stardock公司)

修正了遊戲可以耗盡的文字處理,在遊戲中後期的一個問題

修复,以保持遊戲崩潰的負荷,如果你不具備consola.ttf檔案中的字體目錄

修正一個可能導致一些遊戲被報告給元節

修复了允許遊戲載入,如果你有非ASCII字符您的用戶名

Foxed一個問題,即在多人艦的升級是免費的

修正了一個不畏多人向上可能導致遊戲不同步

修正了行星防禦和抵抗的科技樹的範圍問題

平衡

重新平衡感應器系統的質量的

更新了螺旋星系地圖看起來更有機

從15撞到塔萊和的Iconia到16級,讓所有起動系統共有16個

UI

下降的範圍線強度,使線將永遠是可見的,但不能太亮

調整了發射地圖和發射強度的質感,使交換材料不會產生井噴

更改啟用MODS的選項現在會彈出一個消息,說你必須重新啟動遊戲,以使更改生效

增加了空間的高科技解鎖螢幕上的說明高科技(一些描述不符合)

性能

修正了一個導致快速的戰鬥,需要很長的時間的問題(也促成匝間長的時間)

更新說明:

Update v1.03:

Features

Game now remembers MP map and galaxy settings like single player

You can now add random opponents to play against

You can now edit user created ship designs

You can now edit custom factions

Added lots of new pirate ships and star bases (and if you select the pirate ship style for your custom faction you will get a whole new line of ships)

Added 2 new cosmetic ship pieces for designing your own ships

Fixes

Fixed a crash in multiplayer caused by the hosts continuing to send messages after game was over

Rewrite of the turn state machine to fix numerous stuck turn issues

Fixed a bad iridium prereq for the starbase influence hub

Added some self-healing code so that if you are loading a game with a corrupt object (a ship without a fleet) the game continues loading rather than crash

Fixed bug where if a battle against a shipyard or starbase was aborted, the shipyard/starbase didn't reset its battle information, so it thought it was still in a battle and couldn't be attacked again or interacted with by the owner

Fixed a crash if the player builds more than 32 improvements on a colony

Fixed entry dragging horribleness that could arise when dragging a queue entry in the planet wnd while the queue list was updating from a previous queue order change being async processed by making the planet wnd execute any queue order changes in the listbox itself immediately, and having the event processing not try to rebuild the queue itself (translation:fixed an issue causing a crash on the planet screen)

Fixed an issue where you could click the rush button in the planet context wnd multiple times in a single turn before even one of the rush events was processed, especially during the start of a turn

Fixed a bug where the rush button, if enabled and disabled in the same frame, could actually become clickable for a split second when ultimately the intention was to keep it from being clickable at all

Fixed a crash when the AI wants to give away a ship but doesn't have any

Fixed bug where you could attempt to eject ships from a shipyard that were not ejectable from the shipyard context wnd, caused by being able to click the button in between update ticks that disable/enable the button.

Fixed missing economic improvements int he Yor tech tree

Fixed missing Krynn support modules

Fixed an issue keeping resistance bonuses from some techs from working

Fixed bug where the turn button enabled itself and the start turn fadey text "Week X" would show up right after you pressed the turn button, and then again at the start of the next turn

Fixed an issue where "request constructor" from a starbase wouldnt work if you obsoleted your base constructor

Fixed an issue causing Tech Specializations to have incorrect highlighting after loading a game

Fixed an issue causing the mousewheel to scroll the planet list on the side of the main game screen to stop if the cursor passed over the queue status bar

Fixed a crash caused by too many fleets being ctrl+click selected

Moved all user files to the my documents directory (this will resolve permission issues some users were having attempting to create the files to run the game and cause symptoms like missing UI or a crash on start

Fixed issues caused by having large fleet mass exceed expected maximums

Fixed issues cause by having the battle ranking for large fleets exceed expected maximums

Fixed an issue causing a stuck turn when creating a trade route

Fixed a crash after razing a colony caused by not cleaning up trade routes

Fixed a crash caused by a lingering selection after razing a colony

Fixed a crash reading relations in diplomacy

Fixed a multiplayer crash when automatic upgrades were happening in colony queues

Fixed an issue that caused ship designs to lost their names when being saves (usually the ship would just be called "M_")

Fixed typos

Added an exception handler (if your game crashes the crash info will be submitted to Stardock automatically)

Fixed an issue where the game could run out of text handles late in the game

Fix to keep the game from crashing on load if you don't have the consola.ttf file in your font directory

Fix that can cause some games from being reported to the Metaverse

Fix to allow the game to load if you have non-ascii characters in your user name

Foxed an issue where ship upgrade in multiplayer were free

Fixed an issue defying the UP in multiplayer could cause the game to get out of sync

Fix scope issues with Planetary defense and resistance in tech trees

Balance

Rebalance of the mass of Sensor systems

Updated the Spiral galaxy map to look more organic

Bumped Thala & Iconia to class 16 from 15, to make all starting systems total 16

UI

Decreased the range line intensity so that the line would always be visible but not too bright

Adjusted the emissive map and emissive texture intensities so that swapping materials won't create blow outs

Changing the Enable Mods option now pops up a message saying you have to restart the game for the change to take effect

Increased the space for tech descriptions on the tech unlocked screen (some descriptions didn't fit)

Performance

Fixed an issue causing quick battle to take a long time (also contributed to long time between turns)

byCODEX

銀河文明3(Galactic Civilizations III)v1.03升級檔+免DVD補丁CODEX版銀河文明3 v1.03升級檔+免DVD補丁CODEX版
銀河文明3(Galactic Civilizations III)v1.03升級檔+免DVD補丁CODEX版銀河文明3 v1.03升級檔+免DVD補丁CODEX版
銀河文明3(Galactic Civilizations III)v1.03升級檔+免DVD補丁CODEX版銀河文明3 v1.03升級檔+免DVD補丁CODEX版
最新最實用的遊戲攻略盡在Z攻略
    

    網站導航

    更多友情鏈接

    頂級欄目 > 遊戲攻略 | 遊戲評測 | 遊戲資訊 | 存檔下載 | 遊戲桌布

    熱門遊戲 > 暗黑破壞神3:奪魂之鐮 | 第三次超級機器人大戰z 時獄篇 | 賽馬大亨8 | 戰國無雙4 | 聲名狼藉:私生子 | 黑暗靈魂2 | 信長之野望 | 真三國無雙 | 決勝時刻:魅影 | 俠盜獵車手5 | 當個創世神 | 刺客教條4 | 戰地風雲4 | 凡赫辛的驚奇冒險 |

    資訊中心 > 單機遊戲資訊 | 網絡遊戲資訊 |