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地牢鼠輩(Dungeon Rats)v20161224升級檔+免DVD補丁BAT版

使用說明:

1.解壓縮
2.運行update目錄下的exe安裝升級檔
3.复制crack目錄下的檔案到遊戲安裝目錄覆蓋
3.開始遊戲

升級檔安裝步驟:

1.安裝《地牢鼠輩》原版原版遊戲
2.安裝《地牢鼠輩》v20161121升級檔:http://patch.ali213.net/showpatch/63319.html
3.安裝《地牢鼠輩》v20161121升級檔:http://patch.ali213.net/showpatch/63809.html
4.安裝本升級檔

更新說明:

機翻:

8個新的人物肖像

改進
添加曬黑架,以獲得更多的皮革
您可以在展示階段通過點擊戰鬥隊列選擇您的角色。
製作螢幕現在將武器類型和盔甲材料分離原理圖,並按字母順序排列。
您現在可以選擇沒有所需材料的技術,以預覽獎金。
你可以看到THC,CS和ADC對效果攻擊的面積。
你現在可以改變你的角色在戰鬥中面對1 AP。左鍵單擊字符並按住以選擇方向。
文本框可以移動和調整大小。
你可以使用最高的技能,從任何同伴在營地,即使他們不在你的聚會
單擊“全部移除”將移動到具有項目的下一個實體。

變化
將Hieron的塊從1增加到4,從4增加到5
改變Roxana的xbow/從5/7到6/6
將Yngvar的CON增加1,INT減少1,將他的Ax和Block從9降低到8。
螞蟻甲殼素裝甲重量較少,工藝材料較少
殺戮Roxana授予SP。
調整gorza的(新的錘子)統計。
替換了與5個螞蟻在深的洞穴與一個受傷的scolopendra的戰鬥。
將來自CON的vsCS加倍加倍。
針對目標警告調整CS公式計算。
遠程武器使用目標手臂和腿的感知
匕首,劍和1h矛的Whirldwind效應是出血,而不是擊倒;更高的得分機會。
構造現在受到擊倒,擊球,攻擊和閃避的懲罰,但他們有點難以擊倒或擊倒比人類的敵人。

平衡
基塊從15增加到25。
增加完全阻止攻擊的機會。
增加規則盾牌硬度。
增加原始盾牌vs有緣。
盾牌vsRanged不再添加時躲避(如果block + vsRanged高於閃避時考慮)。
將基本臨界額定值提高到每CS點15。
改變了瘋狂藥水進步(Max是40/10從50/5)。
加倍解毒劑的效果。
使酸瓶的效果更強,可用更早。現在他們都做了HP傷害。減少投擲範圍。增加AP。
Splash Acid增加了與炸彈相似的AoE。
增加錘子的裝甲傷害2。
增加劍的出血損傷3。
增加弓的被動機會

新的SP系統

新系統使得達到更高的級別更昂貴,但敵人具有更低的技能,所以投資給了更好的回報。智力提供比以前更高的獎勵,一些SP獎勵增加。
智力現在給每個戰鬥平坦的獎勵積分。
提高5級和更高級別的技能成本。
增加SP獎勵一些戰鬥。
降低所有敵人的技能,以匹配來自玩家的新增益。

炸彈變化
調整炸彈關鍵公式。爆炸中心增加了更多的獎勵,但每個點的CON 6以上保護更多。
25 +爆炸獎金中心-(受害者CON-6)x25
爆炸中心增加50%的CS機會。與爆炸中心的距離降低此值。
增加的傷害和vsDR獎金。

修复
CS面臨獎金現在正確。
固定在水晶洞穴附近的胸部鍛造。
使用投擲武器的對手使用正確的AP。
移動獎金現在對被淘汰的角色禁用。
固定的消失構造問題,如果發送到偽造激活古老的設施。
Scolopendras現在有機會的攻擊。
固定長橋上的彈丸碰撞。
固定極端友好火與遠程武器在擁擠的戰鬥。
敵人不會傷害免疫bash的生物。
修复了AI和門的問題。
固定在岩石底部的通行牆。
修复了縫隙文本交互的循環。

語言

我們要感謝俄語和西班牙語的玩家翻譯所有的文本和對話。我們非常謙虛,非常感謝他們的努力,將遊戲帶給那些無法玩遊戲的人。您可以在“選項”功能表中更改語言(通過語言下拉選項)。

原文:

8 new portraits for your character

Improvements
Added tanning racks to get more leather
You can select your characters during the placement phase by clicking on the combat queue.
The Crafting screen now separates schematics by weapon type and armor material and orders them alphabetically.
You can now select techniques without the required materials, to preview the bonuses.
You can see the THC, CS and ADC on area of effect attacks.
You can now change where your character is facing during combat for 1 AP.Left click on the character and hold to choose direction.
The textbox can be moved and resized.
You can use the highest Crafting skill from any companion while in camps even if they aren't in your party
Clicking on Loot All moves to the next body with items.

Changes
Increased Hieron's block to 4 from 1 and CS to 5 from 4
Changed Roxana's xbow/throwing to 6/6 from 5/7
Increased Yngvar's CON by 1, decreased INT by 1, lowered his Axe and Block to 8 from 9.
Ant chitin armor weighs less and requires less material to craft
Killing Roxana grants SP.
Tweaked gorza's (the new hammer) stats.
Replaced the fight with 5 ants in the deep caves with a wounded scolopendra.
Doubled the bonus to vsCS from CON.
Tweaked CS formula calculation for aimed strikes.
Ranged weapons use perception for aimed arms and legs
Whirldwind effect for daggers, swords and 1h spears is bleeding instead of knockdown; higher chance to score.
Constructs are now affected by knockdown, bash, attack and dodge penalties but they are a bit harder to bash or knockdown than human enemies.

Balance
Base block is increase to 25 from 15.
Increased chance to fully block attacks.
Increased regular shields hardness.
Increased crude shields vsRanged.
Shields vsRanged no longer added when dodging (it's taken into account if block + vsRanged is higher than dodge).
Increased base critical rating to 15 per CS point.
Changed the berserk potion progression (Max is 40/10 from 50/5).
Doubled the antidote's effect.
Made the acid vial's effect stronger and available earlier.Now all of them do HP damage.Reduced throwing range.Increased AP.
Splash Acid adds AoE similar to bombs.
Increased Hammers' armor damage to 2.
Increased Swords' bleeding damage to 3.
Increased Bows' passive chance

New SP System

The new system makes reaching higher levels more costly, but enemies have lower skills, so the investment gives a better pay-off.Intelligence gives much higher rewards than before, and some SP rewards have been increased.
Intelligence now gives flat bonus points per combat.
Increased skills costs for levels 5 and higher.
Increased SP rewards for some fights.
Lowered the skills of all enemies to match the new gain from the player.

Bomb Changes
Tweaked bomb critical formula.Center of explosion adds more bonus, but each point of CON over 6 protects more.
25 + Center of Explosion Bonus-(Victim CON-6) x25
Center of explosion adds 50% to CS chance.Distance from center of explosion lowers this value.
Increased damage and vsDR bonus.

Fixes
CS facing bonus works correctly now.
Fixed the chest near the crystal caves' forge.
Opponents using Throwing weapons use correct APs.
Mobility bonus is now disabled for knocked down characters.
Fixed the disappearing construct issue if sent to the forge before activating the ancient facility.
Scolopendras now have attacks of opportunity.
Fixed the projectile collision on long bridges.
Fixed extreme friendly fire with ranged weapons in crowded fights.
Enemies will not bash creatures that are immune to bash.
Fixed the issue with the AI and doors.
Fixed the passable wall in rock bottom.
Fixed the loop in crevice text interaction.

Languages

We'd like to thank the Russian and Spanish-speaking players who translated all the text and dialogues.We are humbled and very, very grateful for their effort to bring the game to people who wouldn抰 be able to play it otherwise.You can change the language in the Options menu (via the Languages drop-down selection).

by BAT

地牢鼠輩 v20161224升級檔+免DVD補丁BAT版
Dungeon.Rats.Update.v20161224-BAT.ALI213.rar
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