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歐陸風雲4(Europa Universalis IV)v1.21.1升級檔+免DVD補丁CODEX版

使用說明:

1.解壓縮
2.運行update目錄下的EXE安裝升級檔
3.复制codex目錄下的檔案到遊戲安裝目錄覆蓋
4.開始遊戲

升級檔安裝步驟:

1.安裝《歐陸風雲4》CODEX人權版原版遊戲
2.安裝《歐陸風雲4》 v1.20升級檔+天命DLC:http://patch.ali213.net/showpatch/69511.html
3.安裝本升級檔

升級檔更新說明:

機翻:

v1.21.1
-固定不是將新的Ironman遊戲保存到雲端。
滿族各省,再次以封建主義開始。
-清現在不是形成袁而不是秦。
-修正了從侵略性擴張中接受的AI來電撤銷。
-固定報價Condottieri對話框未顯示給目標播放軟體。
-如果禁用重命名省份的MP設置,則不再阻止單播Player中的重命名省份。
-支流的盟友現在可以被召入戰爭。

v1.21
###################
#平衡
###################

殖民化
-殖民地不能再攻擊所有相鄰的原始人(他們現在被他們的霸主保護他們)。
-殖民地現在可以利用其首都在新世界攻擊所有獨立國家(並不被他們的霸主所保護)。

#外交
-你現在需要至少12個月的戰爭,才能無條件投降。
-轉移主題和平條約不能再在支流上使用。

#經濟
-每個發展現在提供30而不是25名水兵。
-海軍古早提供20%的水手恢复,而不是+ 10%。
來自Burghers Estate的Autononmy不再影響水手的發展。

#政府
-失去的任務現在持續了20年,除了舊的作用之外,它還減少了外交收益,並且包括從0命令的影響。
-失去使命現在將穩定性降低2。
-失去使命使分裂主義的反叛者更有可能。
-無人護衛的遊牧前沿災難現在將進展得更快。
-改革社會現在需要ADM技術8。

#HRE
-受試者不能再向省人力資源部門加油。

#想法與政策
-加強海軍思想小組。

#技術
-由於所有者擁有國家,機構將不再在擁有國家以外的貿易公司成員省份自動傳播。
-碼頭現在來到了Shipyars的技術。

# 單位
-海上船隻每月的水手維護費用約為2%。一些想法和效果可以減少它。

###################
#AI
###################
#外交
-大大減少了殖民地認知機構渴望把重點放在首位。
-修正了AI的問題,想要讓您在不幸的時候不會積極/懲罰支流。
-修正了如果後者加入,AI考慮攻擊支流大大低估了霸主的力量。
-在戰爭聲明邏輯中改進AI功率平衡猜想。
-AI支流國家,殖民主義者和Daimyo Vassals現在只能以自己的身份建立間諜網路(不是為了霸主)。
-改進AI部隊的風險評估。
-添加AI設置來保留所有條約。
-如果國際社會需要皇帝的保護,對皇帝有友好的態度,AI國家現在可以加入人權。
-大赦國際現在更關心托爾賽西斯條約(特別是與索賠人有聯系的時候)。
-修正了導致人工智慧獲得允許的外交關系數量的錯誤。
-修正了如果無蓋費用超過100%,大赦國際不能選擇具有上限戰績的和平條約。
-當人大宣誓要懲罰不接受支流地位或拒絕承諾的時候,他們現在不太願意和平。
-AI現在更關心不要超過允許關系的數量(-50而不是-20)。
-稍微調整AI可以使更多樣化(更少blobby)HRE。
-AI HRE皇帝現在更多地發揮首領和返回省份給他們的合法所有者。
-修正了導致AI永遠不會離開聯盟的錯誤。

#經濟
-大赦國際現在試圖在和平時將戰爭疲勞減少到幾乎為零。
-AI現在可以超過預算招募足夠的軍隊進行圍困(儘管不超過力量限制)。

#戰爭
-AI支流在重要/重大戰爭中不再認為他們的霸主使他們安全。
-AI海軍運輸可以永久卡住的固定情況。
-固定情況下,AI戰友可以一起圍攻一個堡壘,但不是每個人,而且都呆在家裡。
-修正了AI沒有派出所需的加強戰鬥的問題。

###################
#界面
###################

#國家
-修正了選舉君主制中外國統治者只有一個人格。
-文字告訴你,當你得到你的下一個喜好現在也列出了一年。
-滾動條滾動速度現在更適合帶有滾動條的文本框中的文本數量。
-政府觀點:改進絕對主義工具提示。
-修正了Liberty Desire在主題視圖中排序不適用於所有主題類型。
-外交視圖個人聯盟關系工具提示現在顯示有關繼承的機會和再次破解機會的資訊。
-外交視圖支流關系工具提示現在顯示支流資訊。

#Ledger
-分類帳第9頁改進的破壞顯示。

# 彈出窗口
-添加了一個單獨的彈出窗口,被拖入主題的戰爭。

#省
-狀態視圖:改進了提升橫幅GUI元素的工具提示。
-狀態視圖:如果您或所選省份的所有者有可能提高橫幅(滿族作為主要文化),則會顯示橫幅GUI元素。
-添加了一個選項,禁止手動更改多人遊戲中的省名。
-猜想你現在賺多少錢現在也假設你將會成為一個完整的核心。

#工具提示
-修正了和平觀點中的聯盟警告,總是說聯盟將形成對你的態度,即使應該說他們。
-修正了和平視野中的聯盟警告沒有顯示支流或大佬。
-“禁運對手”主題互動現在有一個單獨的工具提示取消。
-當使用修改器將建築物建造到州維護時,現在將顯示狀態維護減少值。
-戰爭聲明對話共同工具提示現在將引用“盟友”或主題類型名稱。
-固定需求非法地區接受(有索賠)工具提示缺少省名。
-修正了戰爭聲明對話共同手段的工具提示,如果他們是別人的對象,則將敵方盟友稱為“敵方支流/殖民地/大明”。
-當您因處罰而不會獲得任何君主權時,增加了警告,提醒工具提示。
-在軍事視圖中增加了有關騎兵到步兵比率的更多資訊。
-騎兵騎兵比重越來越高。

###################
#Usermodding
###################
#建築物
-向建築物添加“不可毀壞”屬性,將其設置為是將免除該類建築物被破產破壞。

#定義
-已添加定義BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD,BANKRUPTCY_PROVINCE_DEVASTATION_GAIN。

#效果
-添加了add_adm_tech,add_dip_tech,add_mil_tech的效果。
-添加了add_next_institution_embracement=省效應。

#記錄
-錯誤日志現在得到兩個備份(“error_old.log”和“error_old_old.log”)。

#修飾符
-添加了新的國家/地區修改程式'sailor_maintenance_modifer'
-imperial_authority_value修飾符現在只影響HRE權限。
-imperial_mandate修飾符,而不是添加來影響命令。

#個觸發器
-修正了“is_owned_by_trade_company=no”沒有採取“否”部分。
-添加了is_potential_overlord和can_be_建立主題類型,並且can_be_overlord觸發器,檢查前者。
-增加了revanchism觸發器。
-添加了日志效果和觸發。
-添加了add_active_policy和had_active_policy效果和觸發器。
-增加了腳本功能can_declare_bankruptcy。
-添加了腳本函數can_colonize_province。
-is_incident_active觸發器現在支持=any/yes/no/none。

#其他
-支持腳步外交行動(部分),旨在允許修改主題類型。
-variable_arithmetic_trigger允許在本地定義,添加,減法,乘法,除法和檢查變數。


###################
#腳本
###################

# 決定
-只要滿足滿族文化,現在就可以形成滿族標簽,而不是成為三個女王標簽之一。
-增加決定形成大元。
-如果不在中國的人員被扣留,中國帝國的恢复決定。
-AI現在更不願意在不禮貌的哥薩克事件中打敗哥薩克人的革命,因為他們對哥薩克人的遺產感到憤怒。

#活動
-將儒家事事重新命名為新儒家思想。
-新發事件的計時器現在從上一次事件結束開始計數,而不是開始。
-瓷器的價格變動事件現在觸發歐洲電力的5%的交易份額,而不是10%。
-Bötger降低中國軟體價格的活動現在要求價格首先上漲(因此有需求)。
-根據歐洲需求調整了一些價格變動事件,如果他們在歐洲擁有土地,則可以為非歐洲人更容易獲得。
-為匈牙利增添新的風味。
-增加事件,讓戴越在早期的遊戲中選擇儒家與大乘佛教,為天使任命。
-房地產事件Disloyal哥薩克人現在只會產生農民的反叛份子,而不是民族主義者。
-大使館的俄羅斯風味活動現在將向首都最新的非現行機構增加少量機構進展。

#政府
-如果一個外部的權力是京都和舊幕府堡保留其他省份,他們現在將失去幕府將軍的地位和他們的大明。像以前一樣,大宇可以通過征服京都重新建立幕府將軍。

#想法
-增加了元元的想法。

#修飾符
-add_manpower與(但不包括)-1之間的十進制值,1不再意味著“最大人力的分數”。為此,請使用add_yearly_manpower。
-更新腳本以使用add_yearly_manpower,而不是不推薦使用add_manpower來添加總池的百分比。
-中國帝國現在使正義人格無效。

# 建立
-長沙首都改為巴爾楚杜克。
-Vistula Spit現在從Danzig延伸到Königsberg。馬利恩堡和埃爾曼德不再是港口。
-將摩拉維亞分裂成布爾諾和奧洛穆茨
-將布雷斯勞省分解為布雷斯勞和萊尼茨
-添加費耶省。
-增加貝爾格萊德省(Nándorfehérvár起始由於匈牙利擁有)。
-加入了特倫西諾省,輕輕地甩了斯洛伐克。
-在1444年將Ersekujvar改名為Hont。
-增加了摩拉維亞的叛逆標簽。
-修正了楚科奇半島部分地區的省份。
-修复雷賓斯克附近的色彩問題。
-調整廣州的邊界要更加清晰。
-清理匈牙利的省份歷史
-有害生物現在和內陸貿易中心。
-索科特拉現在在亞洲。
-長盛現在是壯族文化的主要標簽。
-慶尚和玉金現在開始與南韓文化。
-滿族文化現在已成為Evenk文化團體的一部分。

###################
# Bug修复
###################
-允許遷移的檢查和您可以遷移的省份現在更加一致。
-固定崩潰後刪除自定義國家後,統治者被給予隨機的人格。
-新的Ironman保存檔案現在在開始遊戲而不是選擇檔案名時創建。
-西班牙菲律賓人現在在歷史開始的適當日期核心。
-個性事件49將不再有你邀請自己參加一個聚會,如果你持有一個以上的王位。
-不能在未被發現的省份開發或建設。
-現在國家轉向使用政府形式的議會。
-修正了一些在consort_events.303到305中查找標尺而不是consort的觸發器。
-想要科目的省份現在與想要擁有的省份分開。
-刪除省份名稱“CapeCàMau”的額外開普省。
-擴大機械師解釋為神道機修工具提示。
-自治反叛壓迫不再派遣單位在你的支流中狩獵叛軍。
-修正了在當前事件被看到完成之前可能允許事件觸發的錯誤。
-修正奧地利使命中的一些打字錯誤,“回歸皇冠”。
-修正了在使用Alt-F4創建保存並退出遊戲之後,Ironman保存的附件可以被禁用的問題。
-省/州視圖:修复了“文化”的缺失本地化。
-教皇廢除彈出窗口不應該聲稱是正在離婚的教皇。
-主題互動事件40“正當所有權”現在將提及其目標在哪個省份,AI將評估他們更仔細地授予或保留它們的決定。
-格雷爾現在在1444年正式有繼承人。
-固定的殖民國家在執行歷史時失去核心和/或消失。
-省份視圖現在關閉轉移職業窗口。
-單位的預計抵達日期現在將更加正確。
-抵達後,單位將不再失去進入下一個省份的進度。
-固定重命名檔案(包括保存檔案),如果用戶帳戶名稱包含特殊字符(如“Ł”),則無法在Windows上正常工作。
-如果控制器不是真實的,Revolt彈出窗口現在檢查省的所有者。
-改進了拜佔庭任務和紫色菲尼克斯特派團的選擇,使他們在一些少數情況下,不針對盟國或附庸的一致性。
-移動資本現在將從新的首都清除遺產。
-另一個加入你的貿易聯盟的國家的彈出窗口現在使用更多的線條來避免溢出。
-修复Bohuslän的不良單位。
-不能從未被發現的貿易節點獲得“交易”獎金給一個貿易商品。
-所有Karenni地區現在是暹羅貿易節點的一部分。
-高貴的災難將不再改變幕府將軍或大明的政府。
-Ryuku在以後的開始日期不再是不存在的Ashikaga的主題。相反,他們是德川的主題。
-固定第一島津理念的題目。
-修复了美國的重复省份名稱。
-更多的觸發器和效果現在正確地大寫。
-添加顏色到間諜網路事件效果工具提示。
-修正了神道事件3的描述文本中使用的錯誤省份。
-雄心勃勃的獎金現在一直寫成這樣,而不是“野心”。
-固定的戰鬥在一方完全崩潰後,在某些情況下不會結束。
-1686.10.30以後,清朝開始成為天國帝國。
-如果你不能從他們的統計提升中受益,印度教事件現在應該賠償你的一些君主權力。
-修复南班事件中的故障觸發,使其無法觸發。
-事件9030“旅行僧侶”現在只會觸發一個仍然關心這些遊客的省份。
-影子王國現在更好地對應於新的地圖區域。
-教皇不再擔心他會在“封齋事件”中抓住自己在間諜活動。
獨立殖民地國家如果在執行歷史時要保持獨立,就不會再回歸殖民地了。
-如果收件人已經在聯盟中,邀請貿易聯盟的工具提示將不再再抱怨轉讓貿易權力。
-儒家國家現在封閉了“流行宗教”遺產活動。
-固定的問題可能使日本事件鏈中的基督教過早地結束。
-受試者不再讓自己的霸主擁有所有省份的主體文化,而是自己保留。
-在宏觀建設者省建築清單中的免費插槽的工具提示現在將說明省內的建築物數量。
-日本風味事件“Attempt Coup”現在更罕見。
-固定的法令圖標在打開領土狀態窗口然後切換到真實狀態後消失。
-添加PS_WAR_TAXES_LIMIT_MIN(默認為0)以限制戰爭稅的最低成本。
-kill_leader效果將不再殺死給定類型的所有領導。
-固定支流沒有得到例如征服Casus Belli基於附庸的聲明。
-OSX/Linux:當顯示關於支流的消息不能支付他們的年度貢獻時,修复CTD。
-固定狀態視圖省份列表排序非常不守規矩。
-支流現在可以使其他支流瓦解。
-固定南韓沒有一個關於舊文本的儒家事件的舊時代。
附屬於一個支流的一個國家的附庸現在正確地向支流而不是他們的霸主。
-在CCountry::ClearRelations中修复CTD。
-如果機構窗口在檢視狀態視圖時打開,省視圖建築物列表按鈕將不再消失,然後關閉。
-add_harmonized_religion工具提示現在將正確包含宗教的名稱。
-日本殖民國家的反叛份子將不再從CN分離成日本的大佬。
-在停戰時不能再取消支流狀態。
支流現在可以升級他們的政府等級。
-固定正常(非領土)核心有時會在吞並國家時消失。
-當形成新標簽時,一個國家的延遲事件現在更新為新標簽。
-部落繼承危機的假裝叛亂者現在將從一個省份開始。
-部族繼承危機現在只能觸發3個省以上的部落。
-由於缺乏繼承人的玫瑰活動,如果您已經有了這個人格,就不會再觸發。 1455年之後,不幸的人格現在就好像你在這個事件中給出了修改者一樣。
-佛教國家現在支付外交力量,為和平交易省份。
-增加了對幾個繼承人產卵活動的檢查,這些事件缺乏聯合的工作。
-各國將不再認為他們的支流有助於他們的相對實力。
-一個國家將不再考慮自己的殖民地,而不是相對強度計算中的敵人。
-修正了當一個Unior合作夥伴宣佈獨立戰爭時,彈出式表示攝政(或並列攝政)死亡。
-修改了改革社會決策的一些不一致。
-修正了個人聯盟的小輩,即使他/她繼承了王位,繼承他們的繼承人。
-如果啟用了“轉移交易”,則無法取消交易電力轉移作為主題。
-警告和保證現在在進入主題關系時被清除。
-修正了is_dynamic_tag觸發器返回錯誤的值,與NOT一起使用。
-不能再以與自己的霸主的自願主體關系聯系盟友了。
-固定了屬於聖勞倫斯灣和哈德遜灣貿易節點的一些省份。
-修正了ai想法權重的不良作用域。
-現在只能在由你控制的敵人或擁有敵人的省份燒焦地球。
-修正了錯誤的地方,明知不管怎麼強制地將所有的基督徒在他們的統治下轉變,無論他們居住在世界上多少人。
-修复了COfferCondottieriAction中的崩潰。
-OSX/Linux:事件觸發事件時修复崩潰。

原文:

v1.21.1
-Fixed not being to save new Ironman games to cloud.
-Manchu provinces now start with Feudalism again.
-Qing now stopped from forming Yuan rather than Qin.
-Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
-Fixed Offer Condottieri dialog not shown for target player.
-No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
-Tributaries' allies can now be called into wars.

v1.21
###################
# Gamebalance
###################

# Colonization
-Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
-Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
-You now need at least 12 months of war before you can unconditionally surrender.
-Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
-Each development now provides 30 instead of 25 sailors.
-Naval Tradition provides 20% faster sailor recovery instead of +10%.
-Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
-Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
-Losing Mandate now lowers stability by 2.
-Having lost Mandate makes separatist rebels more likely.
-The Unguarded Nomadic Frontier disaster will now progress more quickly.
-Reforming society now requires ADM tech 8.

# HRE
-Subjects can no longer add provinces to the HRE.

# Ideas & Policies
-Strengthened the Naval Idea group.

# Technology
-Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
-Docks now comes before Shipyars in technology.

# Units
-Ships on the seas now have a sailors maintainance cost of about 2% each month.Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
-Heavily reduced colonial AIs' desire to put vital interest everywhere.
-Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
-Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
-Improved AI power balance estimates in war declaration logic.
-AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
-Improved risk evaluation for AI armies.
-Added AI setting to Keep All Treaties.
-AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
-AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
-Fixed bug that caused AI to get way over allowed number of diplomatic relations.
-Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
-When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
-AI now cares more about not getting above number of allowed relations (-50 instead of-20).
-Tweaked AI somewhat to make a more diverse (less blobby) HRE.
-AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
-Fixed bug that caused AI to never leave a coalition.

# Economy
-AI now tries to reduce war exhaustion down to almost 0 when at peace.
-AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
-AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
-Fixed case where AI naval transport could get stuck forever.
-Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
-Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
-Fixed that only one personality was shown for foreign rulers in an elective monarchy.
-Text telling you when you get your next favor now also lists the year.
-Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
-Government View:Improved absolutism tooltips.
-Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
-Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
-Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
-Improved devastation display on page 9 of the ledger.

# Pop-ups
-Added a separate popup for being dragged into a subject's war.

# Provinces
-State View:Improved tooltips for Raise Banners GUI elements.
-State View:Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
-Added an option to disallow manual changes to province names in multiplayer.
-Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
-Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
-Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
-"Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
-State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
-War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
-Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
-Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
-Added a warning to razing tooltip when you would not get any monarch power due to penalties.
-Added more information about cavalry to infantry ratio in the military view tooltip for the value.
-Reworded cavalry to infantry ratio to be more readable.

###################
# Usermodding
###################
# Buildings
-Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
-Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
-Added add_adm_tech, add_dip_tech, add_mil_tech effects.
-Added add_next_institution_embracement= province effect.

# Logging
-Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
-Added new country modifier 'sailor_maintenance_modifer'
-imperial_authority_value modifier now only affects HRE Authority.
-imperial_mandate modifier instead added to affect Mandate.

# Triggers
-Fixed that "is_owned_by_trade_company=no" didn't take the "no" part.
-Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
-Added revanchism trigger.
-Added log effect and trigger.
-Added add_active_policy and had_active_policy effect and trigger.
-Added scripted function can_declare_bankruptcy.
-Added scripted function can_colonize_province.
-is_incident_active trigger now supports=any/yes/no/none.

# Other
-Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
-variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
-Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
-Added Decision to form Great Yuan.
-Decision to restore the Chinese Empire if held by someone not in China removed.
-AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
-Renamed Shushi-Gaku incident to Neo-Confucianism.
-Timer for new shinto incident now counts from end of last incident instead of begining.
-Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
-Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
-Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
-Added new flavor events for Hungary.
-Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
-The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
-The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
-If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo.As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
-Added Great Yuan Ideas.

# Modifiers
-add_manpower with decimal values between (but not including)-1, 1 no longer means "fraction of max manpower".Use add_yearly_manpower for this purpose instead.
-Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
-Empire of China now makes the Righteous personality invalid.

# Setup
-Capital of Changthang changed to Balkhuduk.
-The Vistula Spit now extends all the way from Danzig to Königsberg.Marienburg and Ermland are no longer ports.
-Split Moravia province into Brno and Olomouc
-Split Breslau province into Breslau and Leignitz
-Added Fejér province.
-Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
-Added Trencin Province and redrew Slovakia slightly.
-Renamed Ersekujvar to Hont in 1444.
-Added Moravian revolter tag.
-Corrected province assignment for the parts of the Chukotka peninsula that shows.
-Fixed colormap problem near Rybinsk.
-Adjusted the borders of Canton to be more clear.
-Cleaned up province histories in Hungary
-Pest is now and inland Center of Trade.
-Socotra is now in Asia.
-Changsheng is now properly the primary tag for the Zhuang culture.
-Gyeongsung and Yukjin now start with Korean culture.
-Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
-Checks for allowing migration and provinces you can migrate to are now more consistent.
-Fixed crash after deleting Custom Country after rulers were given random personalities.
-New Ironman save files are now created when starting game instead of when selecting file name.
-Spanish Philipines now cored at the apropriate date in historical starts.
-Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
-Can no longer develop or build in undiscovered provinces.
-Countries now get Parliaments when switching to government forms that have them enabled.
-Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
-Wanting subjects' provinces is now separate from wanting owned provinces.
-Removed extra Cape in the province name of "Cape Cà Mau."
-Expanded mechanic explanation for Shinto mechanic tooltip.
-Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
-Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
-Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
-Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
-Province/State View:Fixed missing localisation for "Culture".
-Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
-Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
-Gelre now properly has an heir in 1444.
-Fixed colonial nations losing cores and/or disappearing when executing history.
-Transfer Occupation window now gets closed when province view does.
-Estimated arrival date for units will now be more correct.
-Units will no longer lose movement progress to the next province on arrival.
-Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
-Revolt popup now checks the owner of the province if the controller isn't real.
-Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
-Moving capital will now clear estates from the new capital.
-Popup for another country joining your trade league now uses more lines to avoid overflow.
-Fixed bad unit position in Bohuslän.
-Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
-All of Karenni area now part of the Siam Trade node.
-Noble disaster will no longer change government for Shogunate or Daimyo.
-Ryuku no longer a subject of non-existant Ashikaga in the later start dates.Instead they are a subject of Tokugawa.
-Fixed title of first Shimazu idea.
-Fixed some duplicated province capital names in America.
-More triggers and effects are now properly capitalized.
-Added colors to spy network event effect tooltip.
-Fixed wrong province used in description text for Shinto Event 3.
-Ambition bonus now consistently written as that rather than 'Ambitions'.
-Fixed battles not ending in some cases after a complete collapse of one side.
-Qing now starts as a Celestial Empire after 1644.10.30.
-Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
-Fixed faulty trigger in Nanban Incident that made it unable to trigger.
-Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
-The Shadow Kingdom now corresponds to new map areas better.
-The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
-Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
-Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
-Estate event "Popular Religion" now blocked for Confucian countries.
-Fixed issue that could make the Christianity in japan incident chain end prematurely.
-Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
-Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
-Japanese flavor event "Attempted Coup" now much more rare.
-Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
-Added PS_WAR_TAXES_LIMIT_MIN (=0 by default) to limit the minimum cost of war taxes.
-kill_leader effect will no longer kill all leaders of a given type.
-Fixed Tributaries not getting e.g.Conquest Casus Belli based on vassals' claims.
-OSX/Linux:Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
-Fixed state view province list sort being very unruly.
-Tributaries can now Vassalize other Tributaries.
-Fixed Korea not having an old era for the confucian event about an old text.
-Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
-Fixed CTD in CCountry::ClearRelations.
-Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
-add_harmonized_religion tooltip will now correctly include the name of the religion.
-Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
-Can no longer cancel Tributary Status while having a truce.
-Tributaries can now upgrade their Government Rank.
-Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
-A country's delayed events are now updated to the new tag when forming a new tag.
-Pretender rebels from tribal succession crisis will now start with one province controlled.
-Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
-The War of the Roses event for lack of an heir will no longer trigger if you already have that personality.The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
-Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
-Added checks to a few heir spawning events that lacked them for being lesser in union.
-Countries will no longer think their tributaries contribute to their relative strength.
-A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
-Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
-Fixed some inconsistencies in the reform society decision.
-Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
-No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
-Warnings and Guarantees now get cleared when entering a subject relation.
-Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
-Can no longer call in allies in a voluntary subject relationship against their overlord.
-Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
-Fixed bad scoping in ai idea weights.
-Can now only scorch earth in provinces either controlled by you or owned by your enemies.
-Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
-Fixed crash in COfferCondottieriAction.
-OSX/Linux:Fixed crash when events were fired by Incidents.

by CODEX

歐陸風雲4 v1.21.1升級檔+免DVD補丁CODEX版
Europa.Universalis.IV.Update.v1.21.1-CODEX.ALI213.rar
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