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冰冷海域(Cold Waters)v1.09e升級檔+免DVD補丁CODEX版

使用說明:

1.解壓縮
2.運行update目錄下的EXE安裝升級檔
3.复制codex目錄下的檔案到遊戲目錄覆蓋
4.開始遊戲

升級檔安裝步驟:

1.安裝《冰冷海域》免DVD光盤版:http://down.ali213.net/pcgame/coldwatersg.html
2.安裝《冰冷海域》v1.03b升級檔:http://patch.ali213.net/showpatch/72043.html
3.安裝《冰冷海域》v1.04b升級檔:http://patch.ali213.net/showpatch/72423.html
4.安裝《冰冷海域》v1.07d升級檔:http://patch.ali213.net/showpatch/76039.html
5.安裝本升級檔

更新說明:
機翻:

更新v1.09e:
一般
“默認命令名稱”現在使用語言字典值
修正了sensor_display_names.txt和sensors.txt中的錯字“Spin Trough”
config.txt增加了ForceCampaignMissionNumber=FALSE,用於調試ForceCampaignMissionType的特定任務實例
PeriscopeDepthInFeet=45變數現在支持船隻檔案,默認值如果省略則為45
添加郵件和陰霾從海和納爾維克Caper單人任務罷工
增加了對靠近港口的船隻的支持
飛彈不能將靠近碼頭的錨泊船隻作為目標
增加了對船上多個方向舵的支持
海藻補丁加在淺水中
固定在基洛的道具位置
默認/活動/campaignXXX/language_en/events/content/patrol_outcome_end.txt來處理法庭的軍事結局
添加SHIPDOCK職位到所有端口
從1.08c版本中添加的TLAMs汽車之家中刪除了來自Sea Mission Mission的Strike中的紅色TLAM圈子
OtherVessels從單個任務檔案中刪除,並添加到默認/campaign/maps/norwegian_sea_traffic.txt
將VesselsAndTraffic=campaign/maps/norwegian_sea_traffic添加到所有單一任務和campaign_data.txt檔案中,以引用可用於簽名分析的中性流量和船舶列表
石油鑽機的位置添加到默認/活動/地圖/norwegian_sea_world_objects
添加了新的文本檔案default/campaign/maps/norwegian_sea_world_objects_68.txt和default/campaign/maps/norwegian_sea_traffic_68.txt
修复損壞貼花圖形問題
PeriscopeDepthInFet船隻檔案變數固定
現有的蘇聯船隻的其他civ變體添加並添加到norwegian_sea_traffic檔案
修复由於未清除UsePresetPositions標志而導致的單一任務中罕見的崩潰
如果在活動結束時保持打開狀態,識別手冊將不再顯示信用
並入敵方編隊的中立艦現在得到了正確的NeutralMerchantFlags4標志
修复了所有新船和雷達定位問題
增加了civ_ms_old_freighter
在norwegian_sea_traffic.txt檔案中添加了civ_ms_old_freighter
默認/language_en/dictionary/dictionary_interface.txt添加聯系人類型:
SonarContact=獅子山
RadarContact=羅密歐
VisualContact=維克多
ESMContact=回聲
MultipleContact=主
將中性和鯨魚機率幾率添加到config.txt檔案中:
[雜]
//平坦%的機會鯨魚
WhaleProbability=0.1
//機率幾率*交通圖(0-1)的像素值,滾動2x
NeutralVesselProbability1=0.33
NeutralVesselProbability2=0.25
容器txt檔案中的PeriscopeDepthInFeet變數現在可以正確應用於桅桿使用
從default/language_en/message/briefing.txt(StrengthTypes,ConditionTypes和TextInPort)中刪除不推薦使用的變數
civ_ms_old_freighter修复了破損的簽名圖形
civ_ms_old_freighter和civ_ms_act_1個人資料圖片已更新
現在中性標志顏色在晚上正確設置

新的船隻和石油鑽機補充說:
civ_fv_trawler
civ_ms_freighter_a
civ_ms_freighter_b
civ_ms_super_p
civ_ms_encounter
civ_ms_sl7
civ_oilrig
civ_spar_rig

戰鬥
識別手冊顯示正確的聲納頻率
如果進入5節以上的靜音運行,舵手現在調用正確的速度
如果初始接觸丟失,Sonarman現在可以在任務啟動時呼出褪色的接觸軸承
AI對魚雷和/或ASW飛彈傳播的魚雷進行快照
飛彈的快照,範圍傳播
快照與魚雷,軸承傳播
快照機率幾率與遊戲難度(40%,70%,100%,100%)相關
被擊中的魚雷快照號碼與敵方對抗玩家的質量相關聯
AI表面血管現在更加積極地使用魚雷
深度炸彈,深炸彈和海軍炮彈爆炸區的半徑減少50%
修复了當前沒有檢測到的聯系人陷入腳本錯誤
修正了深度炸彈軌跡的一些物理問題
修正了船舶火災燃燒腳本的錯誤
無法分配有效起始位置的Despawn船隻(由於地形)
破壞貼花更新
鯨魚不再被雷達發現
鯨魚不再以飛彈為目標
如果下沉,聯系人不會升級到Master
沉沒的艦艇不再由雷達/ESM更新
修复了多個S1聯系人bug
鯨魚產卵頻率從100%下降到預期的10%
敵方武器的總數減少
深炸彈,迫擊炮彈和炮彈爆炸增加
現在魚雷狀態圖標現在正確顯示,如果任何魚雷歸位於玩家子
AI魚雷的深度設置不在水面船上
到達航點後,MOSS不再逐漸下降
初始聲納聯系人標注糾正並改進了新的和失去的聯系
修复了聯系人的錯誤分類和重复的初始聯系人名稱
修复了無法正確生成聯系人名稱導致名稱空白或重复的問題
修正了初始聯系人不應該計算TMA進度的錯誤
改進戰鬥產卵條件,減少中立者的干擾

運動
鯨魚現在在戰役任務中正確產卵
改進的運動任務代更多mi

原文:

Update v1.09e:
General
"Default Commander Name" now uses language dictionary value
Fixed typo in sensor_display_names.txt and sensors.txt "Spin Trough"
config.txt added ForceCampaignMissionNumber=FALSE for debugging specific mission instance of ForceCampaignMissionType
PeriscopeDepthInFeet=45 variable now supported in vessel files, default value if omitted is 45
Added Mail and Haze to Strike from the Sea and Narvik Caper Single Missions
Added support for vessels at anchor near ports
Missiles cannot target anchored ships in close proximity to docks
Added support for multiple rudders on vessels
Seaweed patches added in shallow waters
Fixed prop location on Kilo
default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt to handle court martial ending
Added SHIPDOCK positions to all ports
Removed red TLAM circle from Strike from the Sea Single Mission as TLAMs auto home added as of version 1.08c
OtherVessels removed from Single mission files and added to default/campaign/maps/norwegian_sea_traffic.txt
VesselsAndTraffic=campaign/maps/norwegian_sea_traffic added to all Single Missions and campaign_data.txt files to reference neutral traffic and lists of ships available for Signature Analysis
Oil rig positions added to default/campaign/maps/norwegian_sea_world_objects
Added new text files default/campaign/maps/norwegian_sea_world_objects_68.txt and default/campaign/maps/norwegian_sea_traffic_68.txt
Fixed damage decal graphical issues
PeriscopeDepthInFeet vessel file variable fixed
Additional civ variants of existing Soviet vessels added and added to norwegian_sea_traffic files
Fixed rare crash in Single Missions caused by not clearing UsePresetPositions flag
Recognition Manual no longer displays in credits if left open at end of campaign
Neutral vessels incorporated into enemy formations now get a correct NeutralMerchantFlags4 flag assigned
Fixed all new vessels and radar orientation issues
Added civ_ms_old_freighter
Added civ_ms_old_freighter to norwegian_sea_traffic.txt files
default/language_en/dictionary/dictionary_interface.txt added contact types:
SonarContact=Sierra
RadarContact=Romeo
VisualContact=Victor
ESMContact=Echo
MultipleContact=Master
Added neutral and whale probabilities to config.txt file:
[Miscellaneous]
//Flat % chance for whales
WhaleProbability=0.1
//Probability * pixel value of traffic map (0-1), rolls 2x
NeutralVesselProbability1=0.33
NeutralVesselProbability2=0.25
PeriscopeDepthInFeet variable in vessel txt files now correctly applied to mast usage
Removed deprecated variables from default/language_en/message/briefing.txt (StrengthTypes, ConditionTypes and TextInPort)
civ_ms_old_freighter fixed broken signature graphic
civ_ms_old_freighter and civ_ms_act_1 profile images updated
Neutral flags colour now set correctly at night

New vessels and oil rigs added:
civ_fv_trawler
civ_ms_freighter_a
civ_ms_freighter_b
civ_ms_super_p
civ_ms_encounter
civ_ms_sl7
civ_oilrig
civ_spar_rig

Combat
Recognition manual displays correct sonar frequencies
Helmsman now calls correct speed if entering Silent Running above 5 knots
Sonarman now calls out faded contact bearing at mission start if initial contact is lost
AI take snapshots toward incoming torpedoes with torpedo and/or ASW missile spreads
Snapshots with missiles, range spread
Snapshots with torpedoes, bearing spread
Snapshot probability tied to game difficulty (40%, 70%, 100%, 100%)
Torpedo snapshot number fired tied to quality of enemy solution against player
AI surface vessels now more aggressive with using torpedoes
Decreased radius of depth charge, depth bomb and naval shell blast zones by 50%
Fixed a bug where sinking a contact not currently detected threw a script error
Fixed some physics issues with depth bomb trajectories
Fixed an error with ship fires burning script
Despawn ships that cannot be assigned a valid start position (due to terrain)
Damage decals updated
Whales no longer detected by radar
Whales no longer targetted by missiles
Contact will not upgrade to Master if sinking
Sinking ships no longer updated by radar/ESM
Multiple S1 contacts bug fixed
Whales spawn frequency dropped from 100% to the intended 10%
Decreased overall number of enemy weapons fired
Blastzones of depth bombs, mortars and shells increased
Incoming torpedo status icon now correctly displays if any torpedo is homing on player sub
AI torpedoes are depth set to not home on surface vessels
MOSS no longer gradually descends after reaching waypoint
Initial sonar contact callouts corrected and improved for new and lost contacts
Fixed misclassification of contacts and duplicate initial contact names
Fixed a bug where contact names could not get generated correctly leading to blank or duplicate names
Fixed a bug where initial contact had TMA progress calculated when it should not
Improved combat spawn conditions to reduce interference by neutrals

Campaign
Whales now correctly spawn in campaign missions
Improved campaign mission generation for more mission variety
campaign_data.txt added DefaultMissionTypes=SSN_WOLFPACK,SS_WOLFPACK to fall back to these types when a valid mission cannot be found
Fixed ASUW_STRIKE and RESUPPLY_CONVOY missions which were not being generated correctly
Enemy occupied locations now correctly calculated for mission types requiring them
Fixed SS_WOLFPACK_2 missions (84, 68 campaigns) which lacked waypoint data
Removed non-player CONVOY missions from 68 and 84 campaign_data.txt as they broke mission generation
Event texts use correct file values for headers:"THE SECRETARY OF THE NAVYWASHINGTON" and "ACHIEVEMENTS TO DATE"
Events new variable:ForwardDate=7,14 sets date forward by range for all intro and conclusion events to simulate passage of time
Added Mail to INSERTION and LAND_STRIKE missions
Fixed bad mission files for INSERTION missions in 84 campaign:Narvik, Reykjavik, Bergen, Trondheim
Added air patrols for INSERTION missions in 84 campaign:Narvik, Reykjavik, Bergen, Trondheim
New player mission checks if location based and too close to current player position to prevent auto-failing mission
campaign_data.txt added CivilianTraffic=campaign/maps/norwegian_sea_traffic
default/campaign/maps added norwegian_sea_traffic.txt files for 84 and 68 campaign
default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt added for court martial ending of campaign
Court martial added as an actual event to campaign_data.txt files
New event tag COURT_MARTIAL added to campaign_data.txt files
event_campaign_court_martial.txt added to campaign/campaignXXX/language_en/events
Threshold for court martial decreased based on difficulty level
Fixed a bug where doing an INSERTION of LAND_STRIKE mission crashed the next mission/briefing screen
Patrol aircraft now appear in campaign missions based on combat distance from airfields, nearest recon and whether player is detected at combat start
Fixed chance for subsequent mission crash due to assignment of neutral flags in the previous mission
Increased escorts in 68 campaign for some missions where 0 escorts could be generated
Mission orders clarified to be aware of neutrals in the region
Strategic map now moves player sub at flank speed
Strategic map speeds now correctly used at start of combat (max telegraph value 5)
SSBN_PATROL_1 language file, clarified that it is a surface group you are hunting with a boomer below
Disabled event date forwarding as it caused the date to be out of sync at campaign start
Finally fixed the issues with INSERTION and LAND_STRIKE missions crashing

by CODEX

冰冷海域 v1.09e升級檔+免DVD補丁CODEX版
Cold.Waters.Update.v1.09e-CODEX.rar
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