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腐爛國度2(State of Decay 2)v2.0升級檔+DLC+免DVD補丁CODEX版

使用說明:

1.解壓縮
2.運行update資料夾裡的setup.exe安裝升級檔到遊戲目錄
3.复制codex資料夾裡的檔案到遊戲目錄覆蓋
4.開始遊戲

升級檔安裝步驟:

1.安裝《腐爛國度2》CODEX版原版遊戲
2.安裝本升級檔

包含以下DLC:
>State of Decay 2:Independence Pack

本升級檔版本也即v1.3187.26.2(或遊戲中顯示的318726)

更新說明:

機翻:

新內容:

“革命戰爭”殭屍現在可以出現在世界上。
當疫情爆發時,誰知道鎮上有這麼多歷史愛好者?
現在有20個新任務可供玩家使用:
10個環境任務,這可能在玩家探索地圖時發生。
7個飛地任務,擴大了有關鄰近團體的故事。
3個社區任務,為您的團隊提供解決關鍵問題的新選擇。
新的紅色利爪和網路武器添加到遊戲中:
Danforth Slugger(充滿鉛棒球棒)。
特朗布爾看門人(一種可愛的改進模型70)。
RTX滅殺刀片(軍用級殭屍戰鬥刀片)。
RTX Cyclone(全自動12規格手槍)。
RTX Rampart(禿鷹.44自動射擊,能夠阻止充電主宰)。
之前的紅色塔龍武器已經重新命名為RTX並給予了新的塗料:
SOCOM II RT現在是“RTX Hordebreaker”。
Scar-H RT現在是“RTX Stormbringer”。
Vector Ultracompact RT現在是“RTX Piranha”。
一個新的“稀有書籍”交易者可以每隔幾天出現一次,下面的新技能書籍可用於低價1500的影響:駕駛,地衣,釣魚,Scrum Master。

遊戲改進:
遊戲

為人物角色添加了一個新的慢跑動畫。
拋光了“走路跑步”和“跑步走路”過渡動畫。
門的其他改進使其狀態與其外觀相匹配。
在安樂死社區成員之前添加了“確認”選項。
安裝梯子的其他改進,包括當玩家正在掃射時的更好的互動以及梯子頂部的相互作用。
劍聖修改:
地面撞擊量減少了大約25%。
為劍聖開始完成動作增加了半秒的冷卻時間。
玩家可以在早期的殭屍動畫中開始完成移動。
武器變化:
B50FG重量已增加到28.5(從12磅增加)。
型號99-50雜志現在持有3輪(從5下降)。
M9950 Timberwolf雜志現在持有4輪(從7下降)。
B50FG雜志現在持有5輪(從12下降)。
如果沒有至少一次重裝,或者其他工具對其造成傷害,那麼.50卡的武器不能再取下瘟疫之心。如果不使用其他工具,它現在需要從一個0.5卡路裡的武器中獲得6次射擊,才能摧毀一顆瘟疫之心(從3開始)。
其他鼓式武器錯誤地為他們的鼓雜志增加了重量,他們的體重增加了(SOCOM II和RTX Hordebreaker,操作員的M4A1,DEVGRU X12 Infiltrator和RTX Stormbringer)。
狙擊塔現在被視為士氣的士氣目的。
改變了幾種奢侈品的重量,使其重量更符合其制造質量。

設置

在PC和Xbox上的視訊選項功能表中添加了一個切換按鈕,允許玩家控制遊戲中看到的運動模糊量。

Bug修复:
崩潰

當玩家在無人機攻擊後進入汽車時,遊戲不再崩潰。
修复載入螢幕期間可能發生的罕見崩潰(影響大約1%的用戶)。

多人

修复了玩家加入和退出多人遊戲會話時發生的大量軟鎖和崩潰問題。
如果他們的控制臺在加入多人遊戲時與網路斷開連接,玩家將不再進行軟鎖。
修复了如果主機移動時出現殭屍殭屍,在客戶端機器上造成殭屍橡皮筋的異步問題。
供應儲物櫃的固定問題有時在合作社的家庭中不可見。
修复了主機的設施偶爾會讓客戶看不見的問題。
當玩家在UWP的多人遊戲會話期間暫停應用程式時,他們現在將斷開連接,而不是被允許移動並與世界互動。
修复了在多人角色選擇螢幕中選擇活動角色時,在突出顯示的選擇移動之前,玩家必須在D-pad上移動棍子/使用輸入兩次的問題。

輸入

當單人遊戲時間內控制器斷開連接時,遊戲暫停。
修复了玩家在初次打開或滾動到重新映射控制設置底部時可能會丟失滾動功能的問題。
修复了Xbox上的一個錯誤,其中Exit Vehicle提示默認顯示“Y”,即使它已經映射到另一個按鈕。

性能

當玩家走進煙霧彈產生的煙霧時,性能下降。
在Xbox One上打開社區功能表時,刪除FPS放棄,然後再返回到主動遊戲狀態。
重复燒制B50FG時,消除了FPS掉落。
在惠特尼交界處的Quonset Hut打破窗戶時,移除了FPS掉落。
在完全縮放的地圖螢幕上抓住右側桿時,移除了FPS掉落。

遊戲

Magnum Ammo Press設備mod現在可以正確生成.357和.44彈藥(一種錯誤將壓力機連接到.50和40mm彈藥)。
修正了安樂死現象,用G17手槍取代了玩家配備的槍。
Prepper的10/22現在重7磅。
修正了一些殭屍在玩家處於特定位置時會停止攻擊玩家的情況。
沒有武器的殭屍不再能夠縮放柵欄和牆壁。
修复了一些失修的設施繼續為社區提供好處的問題,就好像它們處於工作狀態一樣。
現在仇恨和劍聖有能力用他們的特殊攻擊殺死NPC。
劍聖的“執行攻擊”現在可以正確殺死那些同時施加大量不同最大健康增益的幸存者。
當玩家跳出車輛時,玩家駕駛的野獸不再立即死亡。
玩家不能再對攻擊性殭屍進行隱身移除。
立即在社區士氣螢幕上更新士氣獎金效果。
包扎行動現在受到近身攻擊的打擊。
更新了藥理學和病理學技能專業的過時文本。藥理學是關於制造強效止痛藥和獎勵恢复項目,而病理學主要關注瘟疫治療和感染治療。
在漫長的遊戲過程中,屍體不會永久聚集。

使命

修复了妨礙古早任務完成的一些問題。
修正了一些NPC VO在不正確的時間播放或重复播放的實例。

環境

修复了許多玩家可能卡在地形或物體上並需要無線電輔助才能解除粘連的情況。
修正了無數物體上的標記,這些物體阻止玩家爬上它們或者讓玩家進入他們不應該在的地方。
刪除了阻礙玩家或車輛移動的一些隱形物體。
修复了所有3張地圖上大量靜態對象的LOD問題。
刪除了世界上浮動紋理和暴露接縫的多個實例。
在環境視覺效果上執行了裁剪傳球和一般美學波蘭傳球。

汽車

在碰撞或翻車後車輛會卡在動畫循環中的許多情況下固定物理。
玩家不能再輸入即將爆炸的車輛

原文:

New Content:

“Revolutionary War” zombies can now appear in the world.
Who knew there were so many history buffs in town right when the outbreak occurred?
20 new missions now available to players:
10 ambient missions, which can occur as players explore the map.
7 enclave missions, expanding the stories that can be told about neighboring groups.
3 community missions, offering new options for your group to solve crucial problems.
New Red Talon & Network weapons added to the game:
Danforth Slugger (a lead-filled baseball bat).
Trumbull Gatekeeper (a lovingly improved model 70).
RTX Extermination Blade (a military-grade zombie fightin’ blade).
RTX Cyclone (a fully automatic 12 gauge pistol).
RTX Rampart (a Vulture.44 with automatic fire, able to stop a charging juggernaut).
Previous Red Talon weapons have been rebranded as RTX and given new coats of paint:
SOCOM II RT is now the “RTX Hordebreaker”.
Scar-H RT is now the “RTX Stormbringer”.
Vector Ultracompact RT is now the “RTX Piranha”.
A new “Rare Books” trader can appear every few game days, with the following new skill books available for the low low price of 1500 Influence:Driving, Lichenology, Fishing, Scrum Master.

Game Improvements:
Gameplay

Added a new jog animation for human characters.
Polished the “walk to run” and “run to walk” transition animations.
Additional improvements to doors so that their state matches their appearance.
Added a “Confirm” option before euthanizing community members.
Additional improvements to mounting of ladders, including better interaction when player is strafing and interaction from the tops of ladders.
Juggernaut modifications:
Ground slam collision volume has been reduced by roughly 25%.
Added a half-second cooldown to the juggernaut’s initiation of its finishing move.
Players can start a finishing move earlier in a juggernaut’s stagger animation.
Weapon Changes:
B50FG weight has been increased to 28.5 (up from 12 lbs).
Model 99-50 Magazine now holds 3 rounds (down from 5).
M9950 Timberwolf Magazine now holds 4 rounds (down from 7).
B50FG Magazine now holds 5 rounds (down from 12).
A.50 cal weapon can no longer take down a plague heart without at least one reload, or other tools being brought to bear against it.Without using other tools, it now takes 6 shots from a.50 cal weapon to take down a plague heart (up from 3).
Other drum-mag weapons which erroneously had no additional weight for their drum-magazines have had their weight increased (SOCOM II and RTX Hordebreaker, Operator’s M4A1, DEVGRU X12 Infiltrator, and RTX Stormbringer).
Sniper Towers now count as Watchtowers for Morale purposes.
Changed the weight of several luxury items so that their weight better matches the quality of their manufacturing.

Settings

Added a toggle in the Video options menu on both PC and Xbox that allows players to control the amount of motion blur seen in game.

Bug Fixes:
Crashes

Game no longer crashes when player enters a car after calling in a drone strike.
Fix a rare crash that could occur during loading screen (affected roughly 1% of users).

Multiplayer

Fixed a number of softlocks and crashes happening when players were joining and exiting multiplayer sessions.
Players will no longer softlock if their console is disconnected from the network while joining a multiplayer match.
Fixed desync issue that caused rubberbanding of zombie on client’s machine if host moved with a grappled zombie.
Fixed issue with supply lockers sometimes not being visible at homesites in co-op.
Fixed issue where host’s facilities would occasionally turn invisible to clients.
When the player suspends the app during a multiplayer session on UWP, they will now be disconnected instead of being allowed to move around and interact with the world.
Fixed an issue where players had to move the stick/use input on D-pad twice before the highlighted selection would move when selecting an active character in the Multiplayer Character Selection screen.

Input

Game now pauses when controller becomes disconnected during single-player sessions.
Fixed an issue where players could lose scroll functionality when initially opening or scrolling to the bottom of the Remap Controls settings.
Fixed a bug on Xbox where the Exit Vehicle prompt would default to show “Y” even when it had already been mapped to another button.

Performance

Removed performance dip when player walks into the smoke created by a smoke grenade.
Removed FPS drop when opening the Community Menu on Xbox One before returning to active gameplay.
Removed FPS drop when repeatedly firing B50FG.
Removed FPS drop when breaking the windows at the Quonset Hut in Whitney Junction.
Removed FPS drop when holding up on the right stick on a fully zoomed map screen.

Gameplay

The Magnum Ammo Press facility mod now correctly produces.357 and.44 ammo (a bug was connecting the press to.50 and 40mm ammo).
Fixed issue with euthanization scene replacing the player’s equipped gun with a G17 pistol.
Prepper’s 10/22 now has a weight of 7 lbs.
Fixed a number of instances where zombies stopped attacking players if players were in specific locations.
Zombies that have no arms are no longer able to scale fences and walls.
Fixed issue where some facilities that were in disrepair continued to provide benefits to the community as if they were in working order.
Ferals and juggernauts now have the ability to kill NPCs with their special attacks.
Juggernaut “execution attack” can now correctly kill survivors that have a ton of different max health buffs simultaneously applied.
A feral attached to a vehicle a player is driving no longer instantly dies when the player jumps out of the vehicle.
Players can no longer initiate a stealth takedown on aggroed zombies.
Morale bonus effects now update immediately on the community morale screen.
Bandaging action is now interruptable by melee attacks.
Updated out-of-date text on Pharmacology and Pathology skill specialties.Pharmacology is about crafting strong painkillers and bonus recovery items, while Pathology focuses on plague cure and infection treatment.
Dead bodies no longer accumulate forever during long play sessions.

Missions

Fixed a number of issues that prevented legacy missions from completing.
Fixed a number of instances where NPC VO was playing at the incorrect time or repeating itself.

Environment

Fixed a multitude of instances where players could get stuck on terrain or objects and require radio assistance to get unstuck.
Fixed markup on numerous objects that were either preventing players from climbing on them or allowing players to enter areas where they shouldn’t be.
Removed a number of invisible objects that were obstructing player or vehicle movement.
Fixed LOD issues on a multitude of static objects across all 3 maps.
Removed multiple instances of floating textures and exposed seams in the world.
Performed a clipping pass and a general aesthetic polish pass on environment visuals.

Vehicles

Fixed physics in a number of instances where vehicles would become stuck in animation loops after a collision or rolling over.
Players can no longer enter vehicles that are about to explode

byCODEX

腐爛國度2 v2.0升級檔+DLC+免DVD補丁CODEX版
State.of.Decay.2.Update.v2.0.incl.DLC-CODEX.rar
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