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戰錘40K:角鬥士之戰爭聖器 v1.1.3升級檔+免DVD補丁CODEX版_戰錘40K:角鬥士之戰爭聖器升級檔 使用說明:

1.解壓縮
2.運行update目錄下的EXE安裝升級檔
3.復制codex目錄下的檔到遊戲安裝目錄覆蓋
4.開始遊戲

升級檔安裝步驟:

1.安裝《戰錘40K:角鬥士之戰爭聖器》CODEX版遊戲:Warhammer.40000.Gladius.Relics.of.War.Reinforcement.Pack-CODEX
2.安裝本升級檔。

更新說明:

機翻:

更新v1.1.3:
補丁說明:

這些主要是AI的改進,以及對最新版本引入的AI性能下降的修復。我們目前處於新陣營的緊縮階段,因此平衡變化被延後到即將到來的大更新。

AI
-在與其他派系作戰時,AI現在會更加激進。這可能會在FFA場景中略微削弱它們,但是應該更有趣。
-當城市受到攻擊並受到傷害時,AI將不再撤退其部隊。相反,它也會與受損單位作鬥爭。
-AI現在試圖讓支援單位單位落後於其他單位並且不受傷害。
-當周圍有其他單位時(如Enslaver),AI現在不太可能射擊自己的被奴役單位。
-考慮到AI軍隊的距離,現在總是會選擇捕捉和探索的目標。考慮到距離城市的距離,將選擇攻擊目標。通過這種方式,人工智慧仍然優先考慮防守,但不會浪費那麼多時間與他們的軍隊來回重新捕捉和探索。
-當撤退一個單位進行治療時,人工智慧現在不僅會離開敵人的直接攻擊范圍,而且還會進一步向後移動,以使追逐撤退單位變得更加困難。
-AI現在更害怕奴役者。
-為許多技術添加瞭AI標記,因此AI知道它們有什麼用處,並可以相應地選擇研究。
-AI現在更喜歡它可以對最安全的攻擊目標造成大量傷害的目標。
-人工智慧將不再離開一個重要的前線,它仍然覺得它占上風,以追逐一些簡單的目標。
-人工智慧將不再在每個城市建立一個殖民者生產大樓。
-AI現在將不再完全忽視它現在可能不需要的重要技術人員。
-AI現在將缺乏的資源考慮在內,當它計算出所需的資源建築物時,通過禁用建築物來節省資源。
-當AI沒有失去至少10%的健康時,他不再考慮讓一個單位愈合。通過士氣損失造成的微小傷害,這有助於對抗“驚艷”的Ork近戰單位。
-人工智慧是否試圖保持人口增長最大化現在取決於他們是否有足夠的生產能力來跟上人口增長。
-AI現在使用Ammo Runt和Signum技能。
-AI Weirdboy不應再為自己施放戰爭路徑,而是選擇更昂貴的單位作為目標而不是隨機目標。
-AI現在應優先考慮整體傷害最大的單位,而不是最高傷害百分比(如果目標的生命值較低,仍會考慮到)。
-修復瞭當附近沒有敵人時使用Telekine Dome的圖書管理員。
-修正瞭中立分數評分中潛在除法0的問題。

Bug修復
-修正瞭AI減速。
-修正瞭一個問題,該問題導致建議的城市僅用於建造商所在的城市。

原文:

Update v1.1.3:
Patch Notes:

These are mainly AI improvements as well as a fix to the AI performance drop that was introduced with a recent version.We're currently in the crunch phase for the new faction, so balance changes are postponed to the upcoming big update.

AI
-AI will now be more aggressive when fighting other factions.This might slightly weaken them in FFA scenarios but should be more fun to play against.
-AI will no longer retreat its units when their cities are under attack and take damage.Instead it'll also fight with the damaged units.
-AI now tries to keep support units units behind other units and out of harms way.
-AI is now less likely to shoot their own enslaved units when there's other units around (like an Enslaver).
-Targets for capturing and exploring will now always be picked considering the distance form the AI's army.Targets for attacking will be picked considering the distance from the cities.That way the AI still prioritizes defending but will not waste so much time going back and forth with their army for recapturing and exploring.
-When retreating a unit to heal, the AI will now not just go out of immediate attack range of the enemy but also further back in general to make it harder to chase the retreating unit down.
-AI is now more afraid of Enslavers.
-Added AI flags to a lot of technologies so the AI knows what they are good for and can choose research accordingly.
-AI shall now prefer targets it can deal a lot of damage to over targets that are safest to attack.
-AI shall no longer leave an important frontline where it still feels it has the upper hand in order to chase some easy targets.
-AI will no longer build a colonizer production building in every single city when it already has one.
-AI now will no longer completely disregard important techs it might not need right now but later.
-AI now takes the lacking resources into account that it saves by disabling buildings when it calculates which resource buildings it needs.
-AI no longer considers to let a unit heal when it hasn't lost at least 10% of its health.This helps against "stunning" Ork melee units via miniscule damage caused by morale loss.
-Whether AI tries to keep their population growth maximized now depends on whether they have enough production capabilities to keep up with the population growth.
-Ammo Runt and Signum abilities are now used by the AI.
-AI Weirdboy should no longer cast warpath on himself and shall prefer more expensive units as targets instead of random ones.
-AI shall now prioritize units to which they deal the most damage overall rather than the highest damage percentage (still taking into account if a target has lower health).
-Fixed Librarian using Telekine Dome when there were no enemies nearby.
-Fixed an issue with potential division by 0 in score evaluation for Neutrals.

Bug Fixes
-Fixed AI slowdown.
-Fixed an issue that caused recommended tiles for founding a city only being the tile the builder was on.

by CODEX

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